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Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

City building

For the last few days I have been scratch building with my Gangster campaign in mind.

I drew up some plans and came up with this:

Note the shadowy figure lurking on the roof top

 The design has the building mounted on a MDF board that also acts as the side walks for the city.

 By placing the model onto a dark surface it automatically makes the roads, thus removing the need to make roads completely.

 I sketched out a map and between nine and twelve of these in various forms will give me a decent sized bit of gang turf to fight over.

 I am in the process of designing some shops with apartments above them that will go together to created an alley way to skulk in. These buildings will be shorter but wider as they will take up the space of one of the side walks to accomplish what I have planned.

 At this stage I am thinking of painting all of the buildings the same grey colour to give it a gothic type of feel, but this could change if I manage to find other colours I like.

 The great thing about keeping the designs simple is that I can use these buildings for my Gangsters, my planned Super hero game and even zombie games set in a city.

 I also want to find some fire hydrants, post boxes and street lights to fill out the city.

A mine field

After reading an excellent article on using flywire to make barbed wire for WW2 i applied the same techinque to make a section of a mine field.


This model is about 11 cm long x 9 cm wide.

As soon as i can get a colour print out i intend to place an mine warning sign on one side of the field.

I intend to make more sections that can be added next to each other for longer emplacements - although i may not use the grass flock on the base and instead just keep it as over turned soil.