Quick links to topics

'Nam project - Campaign game 2

The LRRPs were given a new mission from HQ - they were to do a Bomb Damage Assessment of a crater made from a low to medium payload. The Pilot had dropped some bombs on what he thought was a unit of NVA moving towards one of the many U.S. fire bases  in the area. Now those higher up wanted confirmation of the enemy presence in the area.

The game set up showing the crater
 The LRRPs inserted not too far from the crater, choosing to patrol into the area rather than risk being caught in an ambush at what could be a major infiltration route for the NVA.

The LRRPs begin their patrol

As they approached the crater, potential enemy activity began to show up on the other side from their approach.
The LRRPs slowly approach the crater...

The first possible encounter moves out of the AO to the top of the area.
...while a possible encounter appears and moves off
Enemy activity seems to increase as two more blips move around the AO, this time both heading towards the crater.

More possible encounters..

... as the LRRPs draw close to their objective.
Another potential encounter proves to be nothing to worry about

Enemy or not?
Not it would seem
Which might have been good for the blip

The first one cause a bit of alarm in the LRRPs, but it was a 'hit and run'. Rather than take on the LRRPs the enemy fires a 'spray and pray' in the LRRPs direction and then melts into the near by jungle. 

The threat passed, the LRRPs shake out into a line formation to  search the crater and surrounds.

More blips appear

and move closer to the LRRPs
as the LRRPs begin their search.
The next encounter turns into another hit and run as this time the LRRPs take suppressing fire before who ever the firer was melts away.

The JNR Scout is fired at.
 With the suppression dealt with and no more encounters around, the LRRPs get on with their mission.

Searching the crater and the sides.

 No sooner had they cleared the crater when torrential rain began and visibility was reduced.

Objective complete it begins to rain.

Just before the LRRPs reform into patrol single file another potential encounter arises.

Enemy or another hit and run?

Fortunately this is nothing to worry about and the LRRPs change formation before moving off to be picked up for a return to base, with their mission a success.

The LRRPs move into single file and into the jungle.

Once back at base the LRRPs pass on what intel they found; there was evidence of enemy equipment in the crater in the form of a back pack. Nothing was inside the back pack, but it was NVA issue. There was also evidence of an active enemy in the area, but not in large enough formations to openly take on the LRRP patrol.

Game notes

This is the first game I used my new card idea, and it worked really well. I rolled a lot of blips to begin with and oddly enough they all seemed to be coming from the same area.

 Each time a blip was spotted I would draw a card from my 'encounter deck' and every time it turned up 'no encounter'.  Once the game was over I found I was lucky, as the very next card in the deck was the enemy, as was a few close at hand.

 When ever a blip spotted the LRRPs before being spotted itself it would fire a burst of snap fire at the LRRPs which I considered to be harassing fire.

 This system worked really well, and when determining the enemy ratings at the start of the game I can also determine the ratio of enemy cards to no encounter cards allowing for heavy or light enemy activity in the area.

 This game was also the first time a random event came up during play, which was the torrential rain. Not a very exciting event, but one that could have allowed the enemy to get right on top of the LRRPs before they were spotted.

 I also need to do more work on my intel charts to see what type of intel the LRRPs can gather during a mission.

 This was the third game I have played using the Disposable Heroes Point Blank rules, and I am liking them a lot.  The rules are well suited to small actions involving small teams of elite troops like the LRRPs.

'Nam Project - cards for Point Blank

I have started my next campaign game for my Point Blank Vietnam setting, and I have been tinkering with the solo system in an effort to make it easier.

Rather than have each blip move non stop around the table I now have them moving from one side to the other, and if they are not spotted when they get to the table's edge, they leave the table.

 They are then recycled into the 'blip pool'.

 If they are spotted, an encounter card is drawn to see what, if anything, the blip represents.

 This is making the use and control of blips a lot easier, and gives me greater flexibility with the enemy forces than before.

I have some blank playing cards that I am using to write down what enemy forces a blip could represent, and I have thrown in some blank cards to add to the suspense.

As they look rather boring, I searched on the internet to see if I could have cards printed out to give them a professional look.

 I found a place in the US that will print cards out, and let you choose what is on the back of each card, and even allow the text on the front of each card to be different.

For $7.95 plus postage (which I think is a realistic postage) I can have some cards printed and sent to me.

This is what they look like, based on a screen shot of the preview they offer:

I will make sure my new system works properly before I place the order, but the good thing is that I have saved them and once I am convinced I have the system working I will go ahead and order them.

As I have saved the design, I can 'tart' them up a bit by adding colour and or extra text.

Aussies in Vietnam - youtbe video

I found a documentary on Australians in Vietnam last night on youtube. It have some great footage that will help with making scenery for anyone interested.

Dungeon Bash - Play By Blog

I am thinking of running a Dungeon Bash Play By Blog similar to my zombie PBB game currently running.

 If anyone is interested in playing you:

 a) need a copy of "Goalsystem Fantasy" that can be purchased as a PDF for $2.95 here  Unless you are in a small European country intent on destroying the world economy, most people should be able to find a bit of spare change for the small price of the rules.

b) need a photo of your character miniature that you intend to use for the game. You must either post this photo on your web site/ blog so I can save it to use for the game, or send me the photo in an email. How ever you do it, I need a copy of the image of your character.

c) create your character according to the rules mentioned in 'a)' above

d) post your desire to play the game in the comments for this particular post.

Notes - the GoalSystem Fantasy rules are a  bit limited, by comparison, to say AD&D. A full blown set of rules is being created at the moment by the author of GoalSystem Fantasy, but that doesn't help me right now. Thus if you want to play and find the rules a bit limited, I am open to negotiations should you want to play something that isn't covered by the rules.

Bonus points/ rewards will be given to players that can also provide me with photos of NPCs and monsters that I can use for the game.