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WW2 Alternative History

One of the things I like about wargaming is the ability to play out "what if" alternative history settings.

There is a a bit of scope to do this for WW2.

 I have a setting for this where the Allies and Russia go to war, but a few years ago I came up with a different setting: China vs the Allies.

I am still ironing out the finer details for this Alternative History setting, but it is something that allows me to use the excellent Brigade Games 28mm Australians and Chinese troops.

 I have painted up a section of Aussies, and a Section plus of Chinese for a skirmish game:

With any luck I will be able to play the first game using this setting in the next week or so when my mate comes back from holidays in Queensland.

'Naw Project - a bunker

After reading a tutorial on how to make bunkers for 20mm figures I thought I would use the basics of that tutorial to make one for my 28mm game.

 I used an old CD as a base, used foam card for the size and shape of the bunker, added kebab skewers and then did the 'earthworks'.

 Unlike some commercially made bunkers for wargames mine is perhaps a bit lower, but that suits me, as a lower profile bunker would suit the sneaky VC a lot more.

 I really wish my better camera hadn't died in the arse as I would be able to post better photos.

Given how easy it was to make, I would like to make a couple more bunkers, but I have other bits and pieces for the game to finish first.

Bolt Action: Skirmish

For anyone interested in using the Bolt Action rules as a skirmish game you can download my first draft of the adaptation from here

The draft is focused towards the Vietnam war, but intend to use them for WW2, Vietnam, the Rhodesian Bush war and Modern conflicts.

Strange Aeons - Shocking Tales 3

Uncle Mike's Worldwide is now taking pre orders for the next Shocking Tales book.

From the web store:

"The third issue of Shocking Tales contains 44 full-colour pages of insanity, including a terrifying trifecta of Black Dossier missions:
  • Comb the jungle for clues as you do battle with the oversized flora and fauna of Test Island #3
  • Attempt to escort Howard Philips Lovecraft to safety, as your agents are beset by the manifested horrors of his overactive imagination
  • Return to Dunwich, and struggle to undermine the new horror rising in the wild hills
  • Do battle using the unlocked power of your mind with Psychic Powers
  • Read the thrilling conclusion of Uncle Mike's serial adventure "The Council of Thirteen"
All copies of Shocking Tales #3 include a deck of sturdy plastic Zener Cards for use with the Psychic Powers rules. 

Shocking Tales #3 will have one - and only one - print run. Reserve your copy today!"

Given that it will only have one print run before being sold as a PDF only I have placed my pre-order already.

 I am interested in seeing what the psychic powers are like, and over sized flora and fauna is always fun... hopefully this will include giant venus fly traps and the like.

Those wanting their own copy can pre order it using this link: Uncle Mike's Worldwide